Methodology Design: Ed-Tech Skills for Teachers
 

Knowledge of what is does not open the door directly to what should be.

- Albert Einstein-

 






 

This methodology includes 23 teaching competencies grouped into five sections. We chose the ISTE Standards for Teachers as baseline because they are the most widely accepted group of standards focused on technology education in the world.
 

For school teachers, the self-reported reflection focuses on the practical use of technology in the classroom, without judgment. Each of the 23 competencies is supported by multiple dimensions (see below), and each dimension is "measured" with situation-specific questions carefully mapped to the ISTE performance indicators.
 

​For example, below question targets ability to Model collaborative knowledge, which is one of seven dimensions of the Authentic Tasks competency:

I ask students to collaborate outside of school...

A. Never.

B. On major group projects.

​C. Through the class website for communication.

D. Through the class wiki for collaboration when needed.

E. Constantly, my classroom is flipped.



   
 

Dimensions Methodology Map
 

Standard 1
Facilitate and inspire student learning and creativity

 




 

Competency: Authentic Tasks
Dimensions:
  1. Participate in global learning communities to explore creative applications of technology to improve student learning
  2. Model cultural and global awareness by engaging with colleagues and students of other cultures using digital tools
  3. Facilitate effective use of current digital tools to work with information resources to support research and learning
  4. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
  5. Customize and personalize learning activities to address students’ different styles and abilities using digital tools
  6. Model collaborative knowledge construction by engaging in learning in virtual environment
  7. Give multiple and varied formative assessments aligned with content and technology standards
 
Competency: Collaboration
  1. Model collaborative knowledge construction by engaging in learning with students in face-to-face and virtual environments
  2. Collaborate with peers, parents, and community members using digital tools and resources to support student success and innovation
  3. Promote the use of collaborative tools to reveal and clarify students’ thinking, planning, and creative processes
  4. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
  5. Contribute to the effectiveness, vitality, and self- renewal of the school and community
  6. Use digital age communication and collaboration tools to engage with colleagues of other cultures

Competency: Content Knowledge
  1. Participate in local and global learning communities to explore creative applications of technology to improve student learning
  2. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
  3. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities
  4. Evaluate and reflect on current research and professional practice on a regular basis
  5. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
  6. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
  7. Promote, support, and model creative and innovative thinking and inventiveness
  8. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
 
Competency: Creativity
  1. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
  2. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
  3. Promote, support, and model creative and innovative thinking and inventiveness
 
Competency: Reflection
  1. Evaluate and reflect on current research and professional practice on a regular basis
  2. Develop technology-enriched learning and reflection environments
  3. Promote student reflection using collaborative tools to reveal and clarify students’ planning, and creative processes
 

Standard 2
Design and develop digital age learning experiences

 




 

Competency: Relevancy
  1. Engage students in relevant real-world learning experiences using digital tools and resources
  2. Model collaborative knowledge construction with relevant learning experiences with students in virtual environments
  3. Customize relevant learning activities using digital tools to address students’ diverse learning styles and abilities
  4. Testing relevant experiences with digital means, using multiple and varied formative and summative assessments
  5. Model and facilitate effective use of digital tools to use information resources for relevant learning experiences
  6. Develop cultural understanding and global awareness for relevant learning experiences using digital tools
  7. Participate in learning communities to explore applications of technology for relevant learning experiences

Competency: Technology
  1. Incorporate digital tools to allow students managing own learning
  2. Customized activities to address students’ diverse abilities using digital tools and resources
  3. Multiple and varied formative and summative assessments aligned with technology standards, to inform learning and teaching
  4. Fluency in transferring current knowledge to new technology systems
  5. Collaborate with students, peers, and parents, to use digital tools to support student's individual desire of learning
  6. Communicate with students and parents using digital formats to empower student individualized learning
  7. Model effective use of digital tools to support students' individualized learning
  8. Teach ethical use of digital technology for individualized learning
  9. Exhibit leadership by developing the leadership and technology skills of others
 
Competency: Personalization
  1. Develop environments that enable the pursuit individual goals and learning
  2. Personalize learning activities to address students’ diverse styles and abilities
  3. Provide varied formative and summative assessments customized for students' diverse styles
  4. Collaborate with students and community to support student different styles of success
  5. Address the diverse needs of all learners by using learner-centered strategies
 
Competency: Assessments
  1. Provide formative and summative assessments
  2. Provide Multiple and varied assessments
  3. Use assessments' resulting data to inform learning and teaching
  4. Provide students with assessments aligned with content and technology standards
 

Standard 3
Model digital age work and learning

 




 

Competency: Digital Workflow
  1. Learning activities addressing students’ diverse learning styles using digital resources
  2. Fluency in new technologies and situations
  3. Support student success and innovation by using digital tools/resources
  4. Communicate relevant ideas effectively using a variety of digital age media and formats
  5. Facilitate use of digital tools to locate, analyze, evaluate, and use information resources to support research and learning
  6. Promote digital etiquette and responsibility in the use of technology and information
  7. Participating in community building via technology infusion
 
Competency: Technology Integration
  1. Provide students with learning experiences that incorporate digital tools and resources
  2. Technology-enriched learning environments that enable all students to pursue individual curiosities
  3. Assessments aligned with technology standards
  4. Fluency in technology systems
  5. Collaborate with students using digital tools to support students' innovation
  6. Communicate to parents and peers using a variety of digital age media and formats
  7. Facilitate use of digital tools to support research and learning
  8. Teach safe, legal, and ethical use of digital information and technology
  9. Demonstrate a vision of technology infusion, and developing the technology skills of others
 
Competency: Collaboration
  1. Promote collaborative tools to reveal students’ thinking
  2. Engaging in learning with students in virtual environments
  3. Collaborate with students using digital tools and resources to support student success and innovation
  4. Use digital age tools to engage with colleagues of other cultures abroad
  5. Evaluate current research and professional practice to make effective use of digital tools
  6. Contribute to the effectiveness, vitality, and self- renewal of the teaching profession
 
Competency: Communication
  1. Model collaboration with students both in face-to-face and virtual environments
  2. Communicate relevant information to students, parents, and peers by a variety of digital media and formats
  3. Use both digital and traditional ways to engage with colleagues of other cultures
  4. Participating in community building, developing technology skills of others

 

Standard 4
Promote and model digital citizenship and responsibility

 




 

Competency: Safety
  1. Communicate ethical information effectively to students, parents, and peers
  2. Teach safe and ethical use of digital technology, including copyright and appropriate documentation of sources
  3. Providing equitable access to appropriate digital tools
  4. Promote digital etiquette and responsible social interactions
  5. Develop and model cultural understanding and global awareness
  6. Contribute to the self-renewal of the teaching profession
 
Competency: Accessibility
  1. Engage students in exploring real-world issues with digital tools
  2. Promote collaborative tools to clarify students’ thinking
  3. Develop technology-enriched environments to enable all students to assess own progress
  4. Personalized learning activities to address students’ diverse digital abilities
  5. Use assessments' data to inform students' learning
  6. Use of digital tools to use information resources for learning support
  7. Address the diverse needs of all learners with equitable access to appropriate digital tools
 
Competency: Digital Etiquette
  1. Collaborate with students using digital tools
  2. Communicate etiquette information with a variety of digital age media
  3. Model responsible use of digital tools to use information resources
 
Competency: Communication
  1. Model communication for knowledge construction
  2. Communicate with students, parents, and peers using a variety of digital age media and formats
  3. Engage with colleagues of other cultures
  4. Participating in shared decision making and community building
 
Competency: Collaboration
  1. Promote collaborative tools to reveal students’ thinking
  2. Model collaborative knowledge construction
  3. Collaborate with students using digital tools and resources
  4. Use digital age communication and collaboration tools to engage with colleagues of other cultures
  5. Evaluate regularly research and professional practice to responsibly use digital tools in support of student learning
  6. Contribute to the effectiveness of the teaching profession
 
 

Standard 5
Engage in professional growth and leadership

 




 

Competency: Professional Growth
  1. Participate in learning communities to improve student learning through technology
  2. Participate in community building and developing the leadership and technology skills of students
  3. Reflect regularly on research on digital tools in support of student learning
  4. Contribute to self-renewal of the teaching profession
 
Competency: Leadership
  1. Participate in learning communities to develop student technology skills
  2. Demonstrate a vison of technology infusion
  3. Participate in shared decision making and community building
  4. Develop the leadership and technology skills of others
 
Competency: Risk Taking
  1. Support students’ creativity through digital tools
  2. Engage students in exploring new issues using digital tools
  3. Promote collaborative tools to clarify students’ creative processes
  4. Attempt digital collaborative knowledge construction for students
  5. Design new learning experiences with digital tools for student creativity
  6. Develop technology environments for students to mange own curiosities and learning
  7. Personalize digital learning activities for each student’s style and abilities
  8. Give varied types of assessments through technology so as to inform learning
  9. Consider new research and practices on digital tools to support student learning
 
Competency: Collaboration
  1. Collaborative tools to clarify students’ thinking
  2. Model collaborative knowledge construction in new environments
  3. Collaborate digitally with the community to support student innovation
  4. Digital collaboration tools to engage with colleagues of other cultures
  5. Reflection on research and practice renewal of existing digital tools for student learning
  6. Contribution to effectiveness, vitality, and self-renewal of school’s teaching